增加一些注释吧,这个代码能帮上忙就行。
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实在受不了中断了。
这里使用DMA循环方式接收串口数据,不用中断,空闲时间去查询DMA状态,然后拷贝数据即可。
F407的部分代码如下,F103的类似:
// 宏定义
#define USART3_RXBUF_SIZ 256 /* UART接收缓冲,必须为2^n,增加这个数值可以放宽处理UART接收数据的时间间隔 */
#define USART3_RX_DMA_CHANNEL DMA_Channel_4 /* UART接收通道 */
#define USART3_RX_DMA_STREAM DMA1_Stream1 /* UART接收DMA */
// 全局缓冲区
sta
tic uint8_t gl_Usart3Rxbuf[USART3_RXBUF_SIZ] = { 0, };
// 初始化串口和DMA..
static void MX_Uart_Init(void)
{
USART_InitTypeDef USART_InitStruct;
DMA_InitTypeDef DMA_InitStruct;
// 初始化USART3的通讯 ----------------------------------------------------------
USART_StructInit(&USART_InitStruct);
USART_InitStruct.USART_BaudRate = 115200;
USART_InitStruct.USART_WordLength = USART_WordLength_8b;
USART_InitStruct.USART_StopBits = USART_StopBits_1;
USART_InitStruct.USART_Parity = USART_Parity_No;
USART_InitStruct.USART_HardwareFlowControl = USART_HardwareFlowControl_None;
USART_InitStruct.USART_Mode = USART_Mode_Rx | USART_Mode_Tx;
USART_Init(USART3, &USART_InitStruct);
/* 配置UART为DMA循环接收方式,即DMA按照RingBuffer方式写入UART接收缓冲,CPU不参与UART接收 */
DMA_StructInit(&DMA_InitStruct);
DMA_InitStruct.DMA_BufferSize = sizeof(gl_Usart3Rxbuf) ;
DMA_InitStruct.DMA_FIFOMode = DMA_FIFOMode_Disable ;
DMA_InitStruct.DMA_FIFOThreshold = DMA_FIFOThreshold_1QuarterFull ;
DMA_InitStruct.DMA_MemoryBurst = DMA_MemoryBurst_Single ;
DMA_InitStruct.DMA_MemoryDataSize = DMA_MemoryDataSize_Byte;
DMA_InitStruct.DMA_MemoryInc = DMA_MemoryInc_Enable;
DMA_InitStruct.DMA_Mode =
DMA_Mode_Circular;
DMA_InitStruct.DMA_PeripheralBaseAddr =(uint32_t) (&(USART3->DR)) ;
DMA_InitStruct.DMA_PeripheralBurst = DMA_PeripheralBurst_Single;
DMA_InitStruct.DMA_PeripheralDataSize = DMA_PeripheralDataSize_Byte;
DMA_InitStruct.DMA_PeripheralInc = DMA_PeripheralInc_Disable;
DMA_InitStruct.DMA_Priority = DMA_Priority_Medium;
DMA_InitStruct.DMA_Channel = USART3_RX_DMA_CHANNEL;
DMA_InitStruct.DMA_DIR = DMA_DIR_PeripheralToMemory;
DMA_InitStruct.DMA_Memory0BaseAddr = (uint32_t)gl_Usart3Rxbuf;
DMA_Init(USART3_RX_DMA_STREAM, &DMA_InitStruct);
USART_DMACmd(USART3, USART_DMAReq_Rx, ENABLE);
DMA_Cmd(USART3_RX_DMA_STREAM, ENABLE);
USART_Cmd(USART3, ENABLE);
}
// 处理接收的串口数据
void Idle_Proc(void)
{
static uint16_t lastDataCounter = 0; /* 保存已处理的UARt接收数据index */
static char line[256];
static int ncin = 0;
uint16_t currDataCounter;
bool newLine = false;
uint8_t ch;
// 处理USART3接收的数据 ----------------------------------------------------
/* 获取DMA中数据计数,用于计算当前所接收字符的index */
do {
currDataCounter = DMA_GetCurrDataCounter(USART3_RX_DMA_STREAM);
} while (currDataCounter != DMA_GetCurrDataCounter(USART3_RX_DMA_STREAM));
currDataCounter = sizeof(gl_Usart3Rxbuf) - currDataCounter; /* 计算当前UART接收的index */
while (((currDataCounter - lastDataCounter) & (USART3_RXBUF_SIZ - 1)) != 0) { /* 一直处理到已接收的index */
ch = gl_Usart3Rxbuf[
lastDataCounter++ & (USART3_RXBUF_SIZ - 1)]; /* 拷贝已接收的UART数据,所保存的index增长 */
......
}
}
/* 增加主函数 */
int main(void) {
for (;;) {
process1();
process2();
process3();
...
process99();
Idle_Proc();
}
}
其他的诸如时钟初始化、GPIO初始化等这个就不贴了。
PS:中断是个好东西,但是,...,能不用就不用吧。。。,还有别把程序写成阻塞的。
既然用DMA了,为何不用串口空闲中断+DMA呢,这就不用频繁的查询了,一次能接收不定长的一帧数据。
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