CCParticleSystem 真机调试 失真的解决方法,变方格子

2019-04-14 20:42发布

真机调试和模拟有差别,
-(void) setParticleSystem; { smoke = [CCParticleSmoke node]; smoke.position = ccp(-100,12); smoke.texture = [[CCTextureCache sharedTextureCache] addImage: @"fire.png"]; //--------变小了 smoke.emitterMode = kCCParticleModeGravity; smoke.startSize = 10.0f; smoke.startSizeVar = 10.0f; smoke.endSize = 30.0f; smoke.endSizeVar = 30.0f; smoke.totalParticles = 5; smoke.life = 1.0f; [_scene addChild:smoke]; }
主要是这一行代码 smoke.texture = [[CCTextureCache sharedTextureCache] addImage: @"fire.png"]; 真机没有贴图,加上贴图就可以了