#include
#include "./delay/delay.h"
#define SEGPORT P0
#define KEYPORT P1
sbit seg_select = P2^1;
sbit bit_select = P2^0;
sbit beep = P2^7;
//unsigned char seg_data[16]= {0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7d,0x07,0x7f,0x6f,0x77,0x7c,0x39,0x5e,0x79,0x71};
//unsigned char bit_data[8]= {0x0,0x0,0x0,0x0,0x0,0x0,0xbf,0x7f};
//unsigned char time[2] = {0};
int music[40] = {1,2,3,1,1,2,3,1,3,4,5,5,3,4,5,5,5,6,5,4,3,1,5,6,5,4,3,1,1,5,1,1,1,5,1,1,};
unsigned char High,Low;
unsigned char code freq[][2] =
{
0xD8,0xF7,//00440HZ 1
0xBD,0xF8,//00494HZ 2
0x87,0xF9,//00554HZ 3
0xE4,0xF9,//00587HZ 4
0x90,0xFA,//00659HZ 5
0x29,0xFB,//00740HZ 6
0xB1,0xFB,//00831HZ 7
0xEF,0xFB,//00880HZ `1
};
void timer0_isr(void) interrupt 1
{
TH0 = High;
TL0 = Low;
beep = ~beep;
}
void timer0_init(void)
{
EA = 1;
TMOD |= 0x01;
TH0 = 0;
TL0 = 0;
ET0 = 1;
TR0 = 1;
}
void main()
{
unsigned char num = 0;
unsigned char i = 0;
int sound = 0;
timer0_init();
while(1)
{
sound = music[i];
i++;
if(40 == i)
{
i = 0;
}
switch(sound)
{
case 1:num = 1;break;
case 2:num = 2;break;
case 3:num = 3;break;
case 4:num = 4;break;
case 5:num = 5;break;
case 6:num = 6;break;
case 7:num = 7;break;
case 8:num = 8;break;
default : num = 0;break;
}
if(num)
{
High = freq[num - 1][1];
Low = freq[num - 1][0];
TR0 = 1;
delay_ms(200);
delay_ms(200);
delay_ms(200);
}
// else
// {
// TR0 = 0;
// }
}
}