/dev/dsp is the digital sampling and digital recording device, and probably the most important for multimedia applications. Writing to the device accesses the D/A converter to produce sound. Reading the device activates the A/D converter for sound
recording and analysis.
The name
DSP comes from the term
digital signal processor, a specialized processor chip optimized for digital signal analysis. Sound cards may use a dedicated DSP chip, or may implement the functions with a number of discrete devices. Other
terms that may be used for this device are
digitized voice and
PCM.
Some sounds cards provide more than one digital sampling device; in this case a second device is available as
/dev/dsp1. Unless noted otherwise, this device operates in the same manner as
/dev/dsp.
The DSP device is really two devices in one. Opening for read-only access allows you to use the A/D converter for sound input. Opening for write only will access the D/A converter for sound output. Generally speaking you should open the device either for
read only or for write only. It is possible to perform both read and write on the device, albeit with some restrictions; this will be covered in a later section.
Only one process can have the DSP device open at a time. Attempts by another process to open it will fail with an error code of EBUSY.
Reading from the DSP device returns digital sound samples obtained from the A/D converter.
Figure 14-2(a) shows a conceptual diagram of this process. Analog data is converted to digital samples by the
analog to digital converter under control of the kernel sound driver and stored in a buffer internal to the kernel. When an application program invokes the read system call, the data is transferred to the calling program's data buffer. It is important to understand
that the sampling rate is dependent on the kernel driver, and not the speed at which the application program reads it.
访问/dev/dsp时:
1.如果读取太慢(低于采样率),就会抛弃超出的数据,产生空隙。如果太快,就会阻塞进程。
2.Writing a sequence of digital sample values to the DSP device produces sound output. This process is illustrated in
Figure 14-2(b). Again, the format can be defined using ioctl
calls, but defaults to the values given above for the read system call (8-bit unsigned data, mono, 8 kHz sampling).
写入一系列数字采样就能产生声音。通过ioctl系统调用能够改变数据的格式。
If the data are written too slowly, there will be dropouts or pauses in the sound output. Writing the data faster than the sampling rate will simply cause the kernel sound driver to block the calling process until the sound card hardware is ready to process
the new data. Unlike some devices, there is no support for non-blocking I/O.
如果写入太慢,声音数据就会有间断。如果写入太快,就会阻塞进程;不像一些设备,没有non-blocking I/O。
When reading from
/dev/dsp you will never encounter an end-of-file condition. If data is read too slowly (less than the sampling rate), the excess data will be discarded, resulting in gaps in the digitized sound. If you read the device too quickly,
the kernel sound driver will block your process until the required amount of data is available.
The input source depends on the mixer setting (which I will look at shortly); the default is the microphone input. The format of the digitized data depends on which ioctl calls have been used to set up the device. Each time the device is opened, its parameters
are set to default values. The default is 8-bit unsigned samples, using one channel (mono), and an 8 kHz sampling rate.
Writing a sequence of digital sample values to the DSP device produces sound output. This process is illustrated in
Figure 14-2(b). Again, the format can be defined using ioctl calls, but defaults to
the values given above for the read system call (8-bit unsigned data, mono, 8 kHz sampling).
If the data are written too slowly, there will be dropouts or pauses in the sound output. Writing the data faster than the sampling rate will simply cause the kernel sound driver to block the calling process until the sound card hardware is ready to process
the new data. Unlike some devices, there is no support for non-blocking I/O.
If you don't like the defaults, you can change them through ioctl calls. In general you should set the parameters
after opening the device, and
before any calls to read or write. You should also set the parameters in the order in which they are described below.
All DSP ioctl calls take a third argument that is a pointer to an integer. Don't try to pass a constant; you must use a variable. The call will return -1 if an error occurs, and set the global variable
errno.
If the hardware doesn't support the exact value you call for, the sound driver will try to set the parameter to the closest allowable value. For example, with my sound card, selecting a sampling rate of 9000 Hz will result in an actual rate of 9009 Hz being
used.
If a parameter is out of range, the driver will set it to the closest value (i.e., the upper or lower limit). For example, attempting to use 16-bit sampling with an 8-bit sound card will result in the driver selecting 8 bits, but no error will be returned.
It is up to you, the programmer, to verify that the value returned is acceptable to your application.
All of the ioctl calls for the DSP device are names starting with SOUND_PCM. Calls in the form SOUND_PCM_READ_
XXX are used to return just the current value of a parameter. To change the values, the ioctl calls are named like SOUND_PCM_WRITE_
XXX.
As discussed above, these calls also return the selected value, which is not necessarily the same as the value passed to the sound driver.
The ioctl constants are defined in the header file
linux/soundcard.h. Let's examine each of them in detail.
- SOUND_PCM_WRITE_BITS
-
Sets the sample size, in bits. Valid choices are 8 and 16, but some cards do not support 16.
- SOUND_PCM_READ_BITS
-
Returns the current sample size, which should be either 8 or 16 bits.
- SOUND_PCM_WRITE_CHANNELS
-
Sets the number of channels--1 for mono, 2 for stereo. When running in stereo mode, the data is interleaved when read or written, in the format left-right-left-right.... Remember that some sound cards do not support stereo; check the actual number of channels
returned in the argument.
- SOUND_PCM_READ_CHANNELS
-
Returns the current number of channels, either 1 or 2.
- SOUND_PCM_WRITE_RATE
-
Sets the sampling rate in samples per second. Remember that all sound cards have a limit on the range; the driver will round the rate to the nearest speed supported by the hardware, returning the actual (rounded) rate in the argument. Typical lower limits
are 4 kHz; upper limits are 13, 15, 22, or 44 kHz.
- SOUND_PCM_READ_RATE
-
Returns just the current sampling rate. This is the rate used by the kernel, which may not be exactly the rate given in a previous call to SOUND_PCM_WRITE_RATE, because of the previously discussed rounding.
-
你可以通过ioctl控制设备(这是当然的,任何能被系统识别的设备都必须提供这一个接口。要记住操作系统是有这方面的优势的。)如果你所设定的参数不适合,那么会自动选择最为接近的参数。如果超出了范围也会选择上限。不会返回错误。
使用SOUND_PCM_READ_XXX 来读取现在的设备参数。使用SOUND_PCM_WRITE_XXX来设置设备参数。下面介绍几个重要参数:
- SOUND_PCM_WRITE_BITS
-
Sets the sample size, in bits. Valid choices are 8 and 16, but some cards do not support 16.
-
设置数据样本的位数,8或16位。
- SOUND_PCM_READ_BITS
-
Returns the current sample size, which should be either 8 or 16 bits.
- SOUND_PCM_WRITE_CHANNELS
-
Sets the number of channels--1 for mono, 2 for stereo. When running in stereo mode, the data is interleaved when read or written, in the format left-right-left-right.... Remember that some sound cards do not support stereo; check the actual number of channels
returned in the argument.
-
设置声道。
- SOUND_PCM_READ_CHANNELS
-
Returns the current number of channels, either 1 or 2.
- SOUND_PCM_WRITE_RATE
-
Sets the sampling rate in samples per second. Remember that all sound cards have a limit on the range; the driver will round the rate to the nearest speed supported by the hardware, returning the actual (rounded) rate in the argument. Typical lower limits
are 4 kHz; upper limits are 13, 15, 22, or 44 kHz.
-
设置采样率。
- SOUND_PCM_READ_RATE
-
Returns just the current sampling rate. This is the rate used by the kernel, which may not be exactly the rate given in a previous call to SOUND_PCM_WRITE_RATE, because of the previously discussed rounding.
/*
* parrot.c
* Program to illustrate /dev/dsp device
* Records several seconds of sound, then echoes it back.
* Runs until Control-C is pressed.
*/
#include
#include
#include
#include
#include
#include
#include
#define LENGTH 3 /* how many seconds of speech to store */
#define RATE 8000 /* the sampling rate */
#define SIZE 8 /* sample size: 8 or 16 bits */
#define CHANNELS 1 /* 1 = mono 2 = stereo */
/* this buffer holds the digitized audio */
unsigned char buf[LENGTH*RATE*SIZE*CHANNELS/8];
int main()
{
int fd; /* sound device file descriptor */
int arg; /* argument for ioctl calls */
int status; /* return status of system calls */
/* open sound device */
fd = open("/dev/dsp", O_RDWR);
if (fd < 0) {
perror("open of /dev/dsp failed");
exit(1);
}
/* set sampling parameters */
arg = SIZE; /* sample size */
status = ioctl(fd, SOUND_PCM_WRITE_BITS, &arg);
if (status == -1)
perror("SOUND_PCM_WRITE_BITS ioctl failed");
if (arg != SIZE)
perror("unable to set sample size");
arg = CHANNELS; /* mono or stereo */
status = ioctl(fd, SOUND_PCM_WRITE_CHANNELS, &arg);
if (status == -1)
perror("SOUND_PCM_WRITE_CHANNELS ioctl failed");
if (arg != CHANNELS)
perror("unable to set number of channels");
arg = RATE; /* sampling rate */
status = ioctl(fd, SOUND_PCM_WRITE_RATE, &arg);
if (status == -1)
perror("SOUND_PCM_WRITE_WRITE ioctl failed");
while (1) { /* loop until Control-C */
printf("Say something:
");
status = read(fd, buf, sizeof(buf)); /* record some sound */
if (status != sizeof(buf))
perror("read wrong number of bytes");
printf("You said:
");
status = write(fd, buf, sizeof(buf)); /* play it back */
if (status != sizeof(buf))
perror("wrote wrong number of bytes");
/* wait for playback to complete before recording again */
status = ioctl(fd, SOUND_PCM_SYNC, 0); // 如果出现明显停顿或者啸叫,请取消这项设置
if (status == -1)
perror("SOUND_PCM_SYNC ioctl failed");
}
}
The source file st
I will now illustrate programming of the DSP device with a short example. I call the program in
Example 14-2
parrot. It records a few seconds of audio, saving it to an array in memory, then plays it back.
Reading and Writing the /dev/dsp Device arts by including a number of standard header files, including
linux/soundcard.h. Then some constants are defined for the sound card settings used in the program, which makes it easy to change the values used. A static buffer is defined to hold the sound data.
I first open the DSP device for both read and write and check that the open was successful. Next I set the sampling parameters using ioctl calls. Notice that a variable must be used because the driver expects a pointer. In each case I check for an error
from the ioctl call (a return value of -1), and that the values actually used are within range. This programming may appear to be overly cautious, but I consider it good coding practice that pays off when trying to debug the code. Note that I do not check
that the actual sampling rate returned matches the selected rate because of the sampling rate rounding previously described.
I then run in a loop, first prompting the user to speak, then reading the sound data into the buffer. Once the data is received, I warn the user, then write the same data back to the DSP device, where it should be heard. This repeats until the program is
interrupted with Control-C.
The SOUND_PCM_SYNC ioctl has not yet been mentioned. I'll show what this is used for in the section titled "Advanced Sound Programming," later in this chapter.
Try compiling and running this program. Then make some enhancements:
- Make the parameters selectable using command-line options (sample rate, size, time). See the effect on sound quality with different sampling rates.
- Reverse the sound samples (and listen for hidden messages), or play them back at a different sampling rate from the one at which they were recorded.
- Automatically start recording when the voice starts and stop when silence occurs (or a maximum time is reached). Hints: for 8-bit unsigned data the zero value is 0x80, but you will likely see values that vary around this level due to noise. Set a noise
threshold (or better yet, measure the background noise level at the start of the program).
- Bonus question: modify the program so that it can recognize the words that are spoken.