#include <reg52.h>
#define uchar unsigned char
#define uint unsigned int
sbit beep = P2^5;
sbit K1=P1^0;//¸øP1^0
sbit K2=P1^1;//¸øP1^1
sbit K3=P1^2;//¸øP1^2
sbit K4=P1^3;//¸øP1^3
sbit K5=P3^4;//¸øP3^4
sbit K6=P3^5;//¸øP3^5
sbit K7=P3^6;//¸øP3^6
sbit K8=P3^7;//¸øP3^7
sbit K9=P2^0;//ÒôÀÖ²¥·Å°´¼ü
uchar flag_en = 0; //¿ªÊ¼·Å¸è
uchar flag_i = 0;
uchar code smg_du[]={0xde,0x90,0xcd,0xd9,0x93,0x5b,0x5f,0xd0,0xdf,0xdb};
uchar m,n;
uchar code T[49][2]={{0,0},
{0xF8,0x8B},{0xF8,0xF2},{0xF9,0x5B},{0xF9,0xB7},{0xFA,0x14},{0xFA,0x66},{0xFA,0xB9},{0xFB,0x03},{0xFB,0x4A},{0xFB,0x8F},{0xFB,0xCF},{0xFC,0x0B},
{0xFC,0x43},{0xFC,0x78},{0xFC,0xAB},{0xFC,0xDB},{0xFD,0x08},{0xFD,0x33},{0xFD,0x5B},{0xFD,0x81},{0xFD,0xA5},{0xFD,0xC7},{0xFD,0xE7},{0xFE,0x05},
{0xFE,0x21},{0xFE,0x3C},{0xFE,0x55},{0xFE,0x6D},{0xFE,0x84},{0xFE,0x99},{0xFE,0xAD},{0xFE,0xC0},{0xFE,0x02},{0xFE,0xE3},{0xFE,0xF3},{0xFF,0x02},
{0xFF,0x10},{0xFF,0x1D},{0xFF,0x2A},{0xFF,0x36},{0xFF,0x42},{0xFF,0x4C},{0xFF,0x56},{0xFF,0x60},{0xFF,0x69},{0xFF,0x71},{0xFF,0x79},{0xFF,0x81}
};
uchar code music1[][2]={{0,4},, //青花瓷
{0,4},{24,4},{24,4},{21,4},{19,4},{21,4},{14,8},{19,4},{21,4},{24,4},{21,4},{19,16},{0,4},{24,4},{24,4},{21,4},{19,4},{21,4},{12,8},{19,4},{21,4},{24,4},{19,4},{17,16},{0,4},{17,4},{19,4},{21,4},
{24,4},{26,4},{24,4},{22,4},{24,4},{21,4},{21,4},{19,4},{19,16},{0,4},
{17,4},{19,4},{17,4},{17,4},{19,4},{17,4},{19,4},{19,4},{21,8},{24,4},{21,4},{21,12},{0,4},{24,4},{24,4},{21,4},{19,4},{21,4},{14,8},{19,4},{21,4},{24,4},{21,4},{19,16},{0,4},{24,4},{24,4},{21,4},
{19,4},{21,4},{12,8},{19,4},{21,4},{24,4},{19,4},{17,16},{0,4},{17,4},{19,4},{21,4},{24,4},{26,4},{24,4},{22,4},{24,4},{21,4},{21,4},{19,4},{19,12},{12,4},{21,8},{19,4},{19,8},{17,16},
{0xFF,0xFF}};
+uchar code music2[][2]={{0,4}, //生日快乐
{17,6},{17,2},{19,8},{17,8},{22,8},{21,16},
{17,6},{17,2},{19,8},{17,8},{24,8},{22,16},{17,6},{17,2},{29,8},{26,8},{22,8},{21,8},{19,8},{27,6},{27,2},{26,8},{22,8},{24,8},{22,16},
{0xFF,0xFF}};
uchar code music3[][2]={{0,4}, //爱情买卖
{22,4},{22,4},{17,4},{15,4},{15,4},{17,12},
{15,4},{15,2},{17,2},{15,4},{13,4},{13,4},{15,12},{0,4},
{20,4},{20,4},{20,4},{17,4},{20,4},{20,4},{20,4},{17,4},
{22,4},{17,4},{17,4},{15,4},{15,4},{17,12},
{22,4},{22,4},{17,4},{15,4},{15,4},{17,12},
{15,4},{15,2},{17,2},{15,4},{13,4},{13,4},{15,12},
{20,4},{20,4},{20,2},{17,2},{17,4},{20,4},{20,4},{20,2},{17,2},{17,2},{17,2},
{24,4},{20,4},{20,2},{17,2},{17,4},{20,4},{22,12},
{17,4},{22,4},{25,4},{25,4},{17,4},{22,4},{25,8},
{24,4},{22,2},{24,2},{22,4},{20,4},{15,4},{17,12},
{15,4},{15,4},{15,4},{10,4},{15,4},{17,4},{20,8},
{17,4},{24,4},{24,4},{20,4},{15,4},{17,12},
{17,4},{22,4},{25,4},{25,4},{17,4},{22,4},{25,8},
{29,4},{27,2},{29,2},{27,4},{25,4},{25,4},{27,12},
{29,4},{29,2},{27,4},{25,4},{27,6},{27,2},{25,4},{24,4},
{20,4},{20,2},{17,2},{20,4},{20,2},{22,2},{22,16},
{0xFF,0xFF}};
void delay(uchar p)
{
uchar i,j;
for(;p>0;p--)
for(i=181;i>0;i--)
for(j=181;j>0;j--);
}
void pause()
{
uchar i,j;
for(i=150;i>0;i--)
for(j=150;j>0;j--);
}
/***********************1ms延时*****************************/
void delay_1ms(uint q)
{
uint i,j;
for(i=0;i<q;i++)
for(j=0;j<120;j++);
}
/******************°´¼ü³ÌÐò*************************/
void key() //°´¼ü³ÌÐò
{
if(K1==0)
{
delay_1ms(10); //按键扫描
if(K1==0)
{
P0=smg_du[0];
while(!K1)
{
m = 8;
TR0 = 1;
}
TR0 = 0;
}
}
if(K2==0)
{
delay_1ms(10); //°´¼üÈ¥¶¶¶¯
if(K2==0)
{
P0=smg_du[1];//
while(!K2)
{
m = 9;
TR0 = 1;
}//
TR0 = 0;
}
}
if(K3==0)
{
delay_1ms(10);
if(K3==0)
{
P0=smg_du[2];
while(!K3)
{
m = 10;
TR0 = 1;
}
TR0 = 0;
}
}
if(K4==0)
{
delay_1ms(10); ¯
if(K4==0)
{
P0=smg_du[3];
while(!K4)
{
m = 11;
TR0 = 1;
}//
TR0 = 0;
}
}
if(K5==0)
{
delay_1ms(10);
if(K5==0)
{
P0=smg_du[4];
while(!K5)
{
m = 12;
TR0 = 1;
}
TR0 = 0;
}
}
if(K6==0)
{
delay_1ms(10);
if(K6==0)
{
P0=smg_du[5];
while(!K6)
{
m = 13;
TR0 = 1;
}
TR0 = 0;
}
}
if(K7==0)
{
delay_1ms(10);
if(K7==0)
{
P0=smg_du[6];
while(!K7)
{
m = 14;
TR0 = 1;
}
TR0 = 0;
}
}
if(K8==0)
{
delay_1ms(10);
if(K8==0)
{
P0=smg_du[7];
while(!K8)
{
m = 15;
TR0 = 1;
}
TR0 = 0;
}
}
P0 = 0x20;
K9 = 1;
if(K9==0)
{
delay_1ms(10);
if(K9==0)
{
flag_en ++;
flag_i = 0;
if(flag_en > 3)
{
flag_en = 0;
TR0 = 0;
}
while(!K9)
{
}
}
}
}
/******************主程序*********************/
void main()
{
P0 = P1 = P2 = P3 = 0xff;
TMOD=0x01; EA=1; ET0=1;
while(1)
{
key();
if(flag_en == 1)
{
m=music1[flag_i][0];n=music1[flag_i][1];
P0 = smg_du[m % 8];
if(m==0x00)
{
TR0=0;
beep = 1;
delay(n);
flag_i++;
}
else if(m==0xFF)
{
TR0=0;beep = 1;delay(30);flag_i=0;flag_en = 0;}
else if(m==music1[flag_i+1][0])
{TR0=1;delay(n);TR0=0;beep = 1;pause();flag_i++; }
else
{TR0=1;delay(n);flag_i++;}
}
else
beep = 1 ;
if(flag_en == 2) //ÉúÈÕ¸è
{
m=music2[flag_i][0];n=music2[flag_i][1]; //·Å¸è
P0 = smg_du[m % 8]; //ÏÔʾ
if(m==0x00)
{
TR0=0;
beep = 1;
delay(n);
flag_i++;
}
else if(m==0xFF) //·Å¸è½áÊø
{
TR0=0;beep = 1;delay(30);flag_i=0;flag_en = 0;}
else if(m==music2[flag_i+1][0])
{TR0=1;delay(n);TR0=0;beep = 1;pause();flag_i++; }
else
{TR0=1;delay(n);flag_i++;}
}
else
beep = 1 ;
if(flag_en == 3) //爱情买卖
{
m=music3[flag_i][0];n=music3[flag_i][1]; //·开始放歌
P0 = smg_du[m % 8];
if(m==0x00)
{
TR0=0;
beep = 1;
delay(n);
flag_i++;
}
else if(m==0xFF) //结束放歌
{
TR0=0;beep = 1;delay(30);flag_i=0;flag_en = 0;}
else if(m==music3[flag_i+1][0])
{TR0=1;delay(n);TR0=0;beep = 1;pause();flag_i++; }
else
{TR0=1;delay(n);flag_i++;}
}
else
beep = 1 ;
}
}
/*****************中断*********************/
void T0_int() interrupt 1
{
beep=!beep;
TH0=T[m][0];
TL0=T[m][1];
}
主要是关于歌曲那个地方一直不懂,恳请各位帮我看看,非常感谢。
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